About
Unity developer focused on gameplay, systems, and rapid prototyping for mobile (iOS/Android) and WebGL. Build MVPs and production features end‑to‑end: UI, animation, 3D, audio, data persistence, WebAPI, and tools. Strong in C#, OOP/SOLID, design patterns; experienced with profiling, optimization, and shipping hyper‑casual prototypes on short cycles.
- Languages: English — B1; Polish — B1; Ukrainian — Native; Russian — Native
Skills
- C# (Unity); OOP/SOLID; patterns: State, Observer, Singleton, MVC/MVVM
- Gameplay, UI, animation, 3D, audio, polish
- Input: drag‑and‑drop, swipes, interaction
- Data persistence, HMAC security, WebAPI integrations
- Profiling, performance optimization, bug fixing
- Multiplayer basics
Platforms & Tools
- PC/Mac, Android, iOS (Unity), WebGL
- Linux: background services, web sites
- Arduino, Raspberry/Orange Pi (prototyping)
- Unity 3D, Blender, Photoshop, After Effects
- Git, JIRA, webhooks, cron, shell
- Web: WordPress, VPS/SSL/DNS
Projects & Demos
Hover to play a video preview. Click to open the project page.
Experience
2024 — Present
Freelance Unity Developer & Prototyping Specialist
Unity tools, WebGL games, backend integrations; prototypes; Web3/AI systems.
2022 — 2024
Prototyping Developer at Antari Team
Hyper‑casual prototypes (Ghost Masters, RoboCleaner, Robo Arena); 2‑week cycles; iOS/Android pipeline.
2019 — 2022
Freelance Unity Developer — Upwork
Contract Unity projects for mobile and WebGL; rapid prototyping; UI/UX; integrations.
2017 — 2019
Unity Developer — Murka (Slot Era)
Features, bug fixing, optimization, UI/UX, distributed team collaboration.
2014 — 2017
Freelance Web / Embedded
Websites (WP), VPS, domains/SSL/DNS, bots/integrations.
Personal Projects
Achievements
- 100+ mobile projects (Google Play / App Store)
- Systems from scratch (software + hardware + UI)
- Fast MVP → polished delivery
- DevGAMM Kyiv — Most Innovative Game